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bbwsminOffline
Post subject: Real Life Basketball fatigue  PostPosted: Jun 30, 2018 - 09:20 PM



Joined: May 20, 2006
Posts: 15

Status: Offline
I have begun playing Real Life Basketball, and am finding it to be a lot of fun as it moves quickly like the real NBA.
My only question is about the fatigue rating. It seems like those numbers are very small - probably based on an average minutes per game. This does not seem to take into consideration players being in foul trouble or sitting down during blowouts. I'm wondering if perhaps a rating like Strat of Fast Break used to have where:
1) Players have a higher fatigue number than their average to take into account the things mentioned above, and
2) A minimum fatigue rating for the bench players so you wouldn't necessarily have to play 13 men in a game to have fatigue work out?

Or perhaps I am missing something. This is obviously a highly successful game and perhaps other gamers already have work arounds for this.

Kevin H.
 
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Downey GamesOffline
Post subject: Re: Real Life Basketball fatigue  PostPosted: Jul 02, 2018 - 05:19 PM
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Joined: May 05, 2012
Posts: 1095

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bbwsmin wrote:
I have begun playing Real Life Basketball, and am finding it to be a lot of fun as it moves quickly like the real NBA.
My only question is about the fatigue rating. It seems like those numbers are very small - probably based on an average minutes per game. This does not seem to take into consideration players being in foul trouble or sitting down during blowouts. I'm wondering if perhaps a rating like Strat of Fast Break used to have where:
1) Players have a higher fatigue number than their average to take into account the things mentioned above, and
2) A minimum fatigue rating for the bench players so you wouldn't necessarily have to play 13 men in a game to have fatigue work out?

Or perhaps I am missing something. This is obviously a highly successful game and perhaps other gamers already have work arounds for this.

Kevin H.


The adjusted fatigue that you mention in #1 is already built into the ratings.

Also, keep in mind that the fatigue rating is there only to prevent abuse of certain players. I honestly, don't really worry about fatigue when I play. I let the game dictate substitutions, and I make sure that the "stars" are getting the proper amount of bench time.

As you mentioned to start, the game flows very well. SO, I tend not to get bogged down with fatigue tracking. If you trust yourself to distribute the minutes in a realistic fashion, the game will flow well and the numbers will still be accurate.
 
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