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DTropps
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Post subject: Net Results Soccer
Posted: Jul 02, 2010 - 02:38 PM
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Joined: Jul 02, 2010
Posts: 31
Status: Offline
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Hi everyone!
Net Results Soccer has been on the market for about 9 months already, but I finally registered here and figured I should make a post about the game here as well.
Net Results Soccer is an individual player based game that tries to incorporate everything that happens in a football/soccer game into the cards. Pretty much every result is taken off of the player cards.
Each position player is rated for:
- possession ability
- Goal scoring - frequency, accuracy on/off target and accuracy once shot is on target.
- Fouls - received and committed.
- Cards - propensity and type of cards received.
- Offsides - First EPL set this was more a team rating based on player's positions but in future sets it is individually derived.
- Ability to create dangerous passes
- Defense - tackles, intercepts or nothing.
WITH MY MLS SET AND FUTURE SETS
- an "endurance" rating that triggers forced substitutions so that managers are forced to make substitutions they otherwise may not make, but are made routinely in a real game (example: a stud forward for a forward with one goal in 22 games). It's an optional rule.
TEAM RATING
Corners - how frequently a team earned corners.
KEEPERS
- passing rating
- Goal saving ability
- Cards
- PKs allowed (with some individual results mixed in)
- Corners allowed - team based
- Own goals
Like posted previously, the game is triggered by results on the player cards through five dice - two 10-sided dice, one 20-sided die and two 8-sided dice. The only extra chart there is concerns special plays like corner kicks and direct kicks and those charts will be memorized within a game or two.
SETS OUT
- 2008-09 EPL set
- 2009 MLS set
COMING SOON
2009-10 UEFA CHAMPIONS LEAGUE (final 32 teams)
Cost: $14 a game through PayPal or mail. Game comes with cards, charts and rules needed to play game. Also comes with scoresheet. All of this is delivered via email in a PDF form.
For more information check my delphi site at the link below...
http://forums.delphiforums.com/dtropps/start
or email me at
Troppens5@aol.com |
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jjerg
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Post subject:
Posted: Jul 04, 2010 - 12:08 AM
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Joined: Feb 11, 2010
Posts: 80
Location: Chicago, IL USA
Status: Offline
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I purchased both the MLS and the EPL versions of the game and I can't say enough about them.
There have been many posts asking for a football(soccer) game that has individual player cards well this is it.
The game is pretty sophisticated with the players rated for very specific actions. Their shots per game, shots on goal per game, offside frequency, fouling frequency are all there and incredibly accurate. This is defiantly not a quick play.
Most soccer games are developed by creating the team then adjusting here and there to give them individual players. Net Results has developed the individual and then used them to create the team. It is the only soccer game out there where you can have a "fantasy draft" and create your own teams.
I use this game to play the "best" games in my seasonal replays. If I only have a 1/2 hour or so I'll use Full Time or Final Score. I'll go to TBG or Goal Chance if I need a quickie.
I highly recommend this one for any serious soccer fan.
Jj |
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Brian4444
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Post subject:
Posted: Jul 04, 2010 - 11:14 PM
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Joined: Apr 27, 2009
Posts: 115
Status: Offline
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| Hey this sounds interesting.Athough,I'm not a big soccer fan this sounds like a soccer version of a Strat,Statis-Pro or a Big Bep version of soccer.I'm assuming It's a long playing version. Any chance of doing a world cup line-up? Thanks----Brian |
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Brian4444
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Post subject:
Posted: Jul 06, 2010 - 07:44 AM
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Joined: Apr 27, 2009
Posts: 115
Status: Offline
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Troppens1
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Post subject:
Posted: Jul 07, 2010 - 01:48 AM
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Joined: Jul 07, 2010
Posts: 45
Status: Offline
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First off, I'd like to thank JJ for the kind remarks. I'd also like to remark that Andy Lewis has been a crown jewel with this process. He's created the design of the cards and has created home and road kits. The statistics aren't any different on the two sides, but the color formations are, and it's possible to print the cards so that a player will have his home colors on one side and visiting colors on the other.
Brian,
Statis-Pro Baseball and Basketball were my first games, so there is a strong influence from those games. Primarily, the main "engine" in terms of what is happening during a given "turn" or dice rolls are based on numbers 11-88, exactly the same as the range used by Statis-Pro.
You will see readings like this...
CR: 11-12(5)
Cd: 13-14(4)
Fld: 15-17
Fld5: 18
And so on. As a Statis-Pro guy, you should be able to read those pretty easily. A 11 is a corner. A 12 can be a corner based on the 10D being used for the defense. A 1-5 and it's a corner.
The big difference is there are no FACs. The dice rolls will determine the action.
Offensive actions (from here on out) are based on the 11-68 rolls. A defensive player's actions are based on rolls of 71-88. This was a bit different with the first EPL set, which used 65-88 for defensive readings.
Right now I'm hedging away from doing a World Cup set. I know that almost sounds silly. This is a soccer game for Pete's sake. But half of the teams played just three games. Of the half that played more, only half of those played four. I just don't feel that comfortable with such a set.
I am, however, currently working on a UEFA Champions League set. This set will include the teams that made it to pool play and will not include any games in earlier rounds of the tourney. In this set half of the teams play at least six games and do so with a double round robin format with the same three teams in their pool. At least half of the field played eight games. I feel much more confident with this set for these reasons. If a striker doesn't score in six games, I'm not going to feel sympathy for him. That's long enough for me to say "He doesn't deserve a card that allows him to score goals." Three games is mighty tough. That's assuming the player plays in all three games. |
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Brian4444
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Post subject:
Posted: Jul 07, 2010 - 02:54 AM
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Joined: Apr 27, 2009
Posts: 115
Status: Offline
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| Hey dude,I understand what your saying about the world cup,and the few games played.I was thinking like they, make basketball and hockey olympic sets so that;s where my mindset was at.I'm glad you got my Statis-Pro analogy If I was going to buy a soccer game I would want a long playing game. I'm assuming your game is a long playing game? Just out of curiosty how much for a complete game ready to play out of the box? Pre printed no PDF please Thanks Brian. |
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DTropps
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Post subject:
Posted: Jul 07, 2010 - 10:04 AM
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Joined: Jul 02, 2010
Posts: 31
Status: Offline
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I am sorry I have two different names. I wasn't smart enough to send my password to my home email.
It is a detailed game that takes awhile to play. But once you get in a rhythm, you can finish a game reasonably quick. I put it at 60-75 minutes and that's very realistic.
The games I play I, keep every stat you could ever guess imaginable on a full-time report grid. When I say everything, I mean tracking - by the minute - ever corner, foul suffered, foul committed, goal, card, offside and shot. Oh, I almost forgot substitutions as well. If I just kept goals, cards and substitutions on the FTR, I'm sure I would cut down my game time at least 15 minutes, knocking it down to about 50-60 minutes a game. And I think that's being a bit conservative as well. One day I need to play a game just keeping the FTR to a minimal and find out how fast I could play a game, but to me that "feels" like a wasted game because while it's my game, I'm still learning my game and am always looking for more games played to get the statistical accuracy even better.
Sorry, but all production has been done via PDF right now. I don't have an easy way to print all the pages in a quality way in an efficient manner. In fact, there's a good shot that unless I go to a Kinkos or something like that, the sets I'll be printing for myself will be in black and white. I could go to a Kinkos or something like that and print it for you, but that would jack up the price of the game to a pretty ridiculous rate. I'd add the price of the printing, plus the costs to get there. |
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blitz734
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Post subject:
Posted: Jul 07, 2010 - 10:13 PM
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Joined: Jul 12, 2006
Posts: 125
Status: Offline
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| Are you planning any future expansions? particulary interested in World Cup/International sides. |
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Troppens1
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Post subject:
Posted: Jul 08, 2010 - 12:15 AM
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Joined: Jul 07, 2010
Posts: 45
Status: Offline
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There is a possibility I could end up doing a set based on region qualifying. For example, South America involved 10 teams playing 18 games. Most stats needed are readily available.
I was tempted with such a set last summer. I may still do something like that. Of course, the issue with that set is timeliness. Obviously, it would be a bit late. |
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